Hot Pool using scrolling textures on geo and a niagara particle system
Created in Unreal cascade, based on a 2d fx by Ivan Boyko
Atom 1
String
Glitch
Niagara trails with material
Shield fx created with an Unreal Shader and Niagara particle system
Poison corruption effect in both day and nite. I used the same noise texture for most of the materials, and was able to get quite a contrast of results.
Explosion with modifiable attributes related to density, temperature, heat, macro uv’s, and alpha erosion.
Same particle system as above with different material/shader values and emitter settings.
Smoke added using a 2x2 texture and flowmap which animates throughout the lifetime of each sprite
Ground embers spawn on collision
Using same material as above, but adjusting cascade modules.
Using same texture as above with different module settings